/**
 *  Serponix is an arcade game in focus to multiplayer based on the classic game Snake.
 *  Copyright (C) 2010 - 2011  Daniel Vala
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License,
 *  or  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.

 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  If you have any question do not hesitate to contact author
 *  on e-mail address: danielvala42@gmail.com
 */
package com.serponix.game;

import com.serponix.settings.SnakeAction;
import com.serponix.settings.SettingsFactory;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Map;

/**
 * Zjistí, zda bylo stisknuto některé z tlačítek, které je namapované na akci ovládání hada serveru.
 * Pokud ano, provede příslušnou akci.
 *
 * @author Daniel Vala
 */
public class ControllerHracServer extends KeyAdapter {

    private Player player;
    private Snake had;
    private Map<SnakeAction, Integer> klavesy;

    /**
     * Vytvoří controller pro ovládání hada pro hráče na serveru.
     * @param player Hráč, který bude controllerem ovládán.
     */
    public ControllerHracServer(Player player) {
        this.player = player;
        this.had = player.getSnake();
        klavesy = SettingsFactory.getNastaveniHry().getVsechnyKlavesy().get(Player.Control.getCisloKlavesnice(player.getOvladani()));
    }

    @Override
    public void keyPressed(KeyEvent event) {
        int key = event.getKeyCode();

        if (key == klavesy.get(SnakeAction.RIGHT)) {
            player.changeSmer(Direction.RIGHT);
        } else if (key == klavesy.get(SnakeAction.LEFT)) {
            player.changeSmer(Direction.LEFT);
        } else if (key == klavesy.get(SnakeAction.UP)) {
            player.changeSmer(Direction.UP);
        } else if (key == klavesy.get(SnakeAction.DOWN)) {
            player.changeSmer(Direction.DOWN);
        } else if (key == klavesy.get(SnakeAction.FIRE)) {
            had.strelLaser();
        } else if (key == klavesy.get(SnakeAction.FIRE2)) {
            had.strelRaketu();
        }
//        else if (key == KeyEvent.VK_9) {
//            player.zapniAI();
//        } else if (key == KeyEvent.VK_0) {
//            player.vypniAI();
//        }
    }
}
